The success of call of Duty: Modern Warfare & Warzone means the call of Duty: Ghosts cliffhanger ending might never be resolved.`


The Call of Duty franchise is in a pretty strange place right now. The release of last year"s Call of Duty: Modern Warfare reboot breathed new life into a tired series and the accompanying standalone Call of Duty: Warzone battle royal helped bolster the series to the best place its been in years. On the other hand, ongoing rumors surrounding Call of Duty 2020 have painted a fairly bleak image of the game"s development cycle, and with no official word on the trò chơi near the end of July, it"s looking possible that this might be the first year without a new entry since 2004, excluding Call of Duty: Modern Warfare 2 campaign Remastered.

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Flashback to the last console generation launch, the world was in a drastically different place, and Call of Duty: Ghosts was being promoted as the beginning of a brand new generation of Call of Duty, from the developer that started it all. Unfortunately, Ghosts released khổng lồ mixed đánh giá from both critics and fans and is widely considered one of the worst games in the series comparatively, prompting Infinity Ward to move onto Infinite Warfare and the Modern Warfare reboot rather than develop a sequel. Normally, that decision would be completely fine; however, as time goes on, it"s starting to lớn look lượt thích fans of its story will never get a resolution lớn one of the game"s biggest mysteries: the cliffhanger ending.

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A New Era of call of Duty


From developer Infinity Ward, the original creators of the Call of Duty franchise (although far from the same team), Call of Duty: Ghosts was promoted as the beginning of a whole new generation of Call of Duty following the kết thúc of the Modern Warfare trilogy in 2011. Fans had responded incredibly well lớn the character Simon "Ghost" Riley from Call of Duty: Modern Warfare 2, mostly because he looked cool & had an element of mystery surrounding him, sometimes known as the Boba Fett effect. Infinity Ward wanted to expand on the concept of a new special ops faction themed around the Ghost character, not unlike the kind of secret operations that inspired Treyarch"s Call of Duty: black Ops series, in hopes of creating the next big subseries.

Call of Duty: Ghosts takes place in an alternate timeline where the nuclear destruction of the Middle East led lớn the formation of the Federation, a superpower made up of oil-producing nations from South America in response to the economic crisis. The story of follows Task Force: STALKER a.k.a Ghosts, an elite military unit trained to complete secret operations behind enemy lines. The Ghosts are led by retired U.S. Army Captain Elias Walker & players take on the role of silent protagonist Logan Walker as they hunt down a former Ghosts leader that was captured by the Federation & brainwashed into helping them. An elite squad, secret operations, a brainwashed villain that knows everything about the Ghosts, and a German Shephard side-kick; the premise of Call of Duty: Ghosts actually had a lot going for it, alongside a new engine and mechanics lượt thích the Slide ability (a staple in the series).

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call of Duty: Ghosts" Ending Explained

The ending of Call of Duty: Ghosts took all of those elements & doubled down on it. Toward the end of the campaign, Rorke captures the player alongside Logan"s brother Hesh. Và executes their father & leader of the Ghosts, Elias Walker. The player then has two separate objectives they need to lớn complete: the first is lớn stop the Federation, while the second is lớn stop Rorke. Once the United States army gains control of the Federation"s LOKI space station and decimate its forces, Logan và Hesh ignore their orders & pursue Rorke to lớn avenge the death of their father.

In a final confrontation, Rorke is shot in the chest by Logan and left for dead in the ocean while the player swims to lớn shore và the screen fades lớn black, displaying the Call of Duty: Ghosts logo. What appears to be a clean và tidy ending quickly turns as Rorke appears, knocks out Hesh, & drags the player away, stating "There aren"t gonna be any Ghosts. We"re going lớn destroy them together." In a post-credits scene, Logan is seen inside a pit in the middle of the jungle, indicating he is being subjected to the same torture & brainwashing that Rorke went through before he joined the Federation. For the first time, while the player was able lớn stop the world-ending threat, the villain still beat the hero, setting up Logan as a villain in a sequel that will never come.

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Infinity Ward"s decision lớn reboot the Call of Duty: Modern Warfare series gave it the ability to lớn play around with the past and revamp characters, missions, & narrative threads for a whole new generation. Not being tied down lớn existing lore is also a great way to lớn fix past mistakes & do something completely fresh - look no further than fan-favorite characters such as Captain Price or Simon "Ghost" Riley, both brought back for the reboot with new backgrounds. If Infinity Ward has no interest in developing a sequel to Call of Duty: Ghosts (or Infinite Warfare for that matter), one way it could address the ending is by incorporating some characters và elements of the world into the new reboot or their next game.

Rebooting those characters and stories khổng lồ fit with the direction of Call of Duty: Modern Warfare và its inevitable sequels, however, could use key moments such as the cliffhanger to help shape their origin, personalities, and role in the story. Alongside Gaz, Soap, and Ghost, Task Force 141 could feature a new character named Logan with a dark past that involved him being captured và tortured behind enemy lines by a traitor named Rorke. Infinity Ward wouldn"t need to expand heavily on Logan"s past beyond that or go as far as validating the existence of the Call of Duty: Ghosts in the rebooted universe but a nod lớn the past would be a great way to tie up a loose end và bring back another fan-favorite character (beyond a finishing move): the German Shepard, Riley.